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	<title>Mark Wallace at BoyReporter.com &#187; identity</title>
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	<link>http://www.boyreporter.com</link>
	<description>A (reverse) chronological archive of articles and other matter I&#039;ve produced over the years...</description>
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		<title>The Future of You</title>
		<link>http://www.boyreporter.com/2006/10/02/the-future-of-you/</link>
		<comments>http://www.boyreporter.com/2006/10/02/the-future-of-you/#comments</comments>
		<pubDate>Tue, 03 Oct 2006 00:37:13 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[identity]]></category>

		<guid isPermaLink="false">http://www.boyreporter.com/?p=70</guid>
		<description><![CDATA[Think the Net has changed your life? Wait until it becomes an immersive 3D environment&#8211;and it will.
PC World, October 2, 2006
An online game is an odd place to have your reputation precede you. But that&#8217;s exactly what happened to me not long ago in the massively multiplayer universe of EVE Online. My character there, a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Think the Net has changed your life? Wait until it becomes an immersive 3D environment&#8211;and it will.</strong><br />
<em>PC World, October 2, 2006</em><span id="more-70"></span></p>
<p>An online game is an odd place to have your reputation precede you. But that&#8217;s exactly what happened to me not long ago in the massively multiplayer universe of EVE Online. My character there, a spaceship pilot named Walker Spaight, was minding his own business one day when I got a message from another player, who wanted to know if I was &#8220;the same Walker Spaight from Second Life,&#8221; another 3D online world.</p>
<p><em>Read <a href="http://www.pcworld.com/article/126861/the_future_of_you.html">the complete text</a> at PC World.</em></p>
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		<title>My Second Life as a Muckraker</title>
		<link>http://www.boyreporter.com/2006/04/01/my-second-life-as-a-muckraker/</link>
		<comments>http://www.boyreporter.com/2006/04/01/my-second-life-as-a-muckraker/#comments</comments>
		<pubDate>Sat, 01 Apr 2006 20:43:55 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Odd]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.boyreporter.com/?p=87</guid>
		<description><![CDATA[Inside the tabloid that rocked the virtual world.
Wired magazine, April 2006
It&#8217;s the middle of the night and I&#8217;m standing in an empty, starlit field in the virtual world of Second Life. In the distance is a low-polygon-count shopping mall. But at my feet, there&#8217;s only pixelated grassland &#8211; a simple green texture that repeats to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Inside the tabloid that rocked the virtual world.</strong><br />
<em>Wired magazine, April 2006</em><span id="more-87"></span></p>
<p>It&#8217;s the middle of the night and I&#8217;m standing in an empty, starlit field in the virtual world of Second Life. In the distance is a low-polygon-count shopping mall. But at my feet, there&#8217;s only pixelated grassland &#8211; a simple green texture that repeats to the edges of the computer screen.</p>
<p>Just hours ago, a lavish mansion stood here. It was a custom job built for a player known as BallerMoMo King, whose blinged-out avatar carries a diamond-studded cane and is never without his posse of bodyguards and harem of &#8220;MoMo hos.&#8221; Baller is one of Second Life&#8217;s most notorious gangsters, famous for hiring talented residents to script weapons that can bounce an avatar across the gamespace and bombs that produce enough smoke and fire to occasionally crash a server. It seems Linden Lab, the company that runs Second Life, has had enough. The MoMo mansion &#8211; and Baller&#8217;s account &#8211; has been erased.</p>
<p><em>Read <a href="http://www.wired.com/wired/archive/14.04/second.html">the complete text</a> at Wired.</em></p>
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		<title>Anonymity is Not Enough</title>
		<link>http://www.boyreporter.com/2006/02/28/anonymity-is-not-enough/</link>
		<comments>http://www.boyreporter.com/2006/02/28/anonymity-is-not-enough/#comments</comments>
		<pubDate>Wed, 01 Mar 2006 00:27:55 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[identity]]></category>

		<guid isPermaLink="false">http://www.boyreporter.com/?p=62</guid>
		<description><![CDATA[How do we know who&#8217;s who on the Internet? And why it may be the most important question we face.
The Escapist, February 28, 2006
Boston, the Harvard Faculty Club, a snowy morning in February. About 30 technologists, encryption experts, academics and corporate execs, plus a handful of journalists, sit facing each other around a long horseshoe [...]]]></description>
			<content:encoded><![CDATA[<p><strong>How do we know who&#8217;s who on the Internet? And why it may be the most important question we face.</strong><br />
<em>The Escapist, February 28, 2006</em><span id="more-62"></span></p>
<p>Boston, the Harvard Faculty Club, a snowy morning in February. About 30 technologists, encryption experts, academics and corporate execs, plus a handful of journalists, sit facing each other around a long horseshoe arrangement of tables. The assembled luminaries include leading developers from IBM, Microsoft and Mozilla, not to mention former FCC commissioner Reed Hundt; Esther Dyson, the founding chair of ICANN; Marc Rotenburg, president of EPIC, the Electronic Privacy Information Center; and Doc Searls, editor of Linux Journal and an author of the Cluetrain Manifesto.</p>
<p>It&#8217;s cold outside, but the faculty club has laid out coffee and pastries for breakfast. It&#8217;s a good thing, too, since it&#8217;s going to be a long two days here, talking out the issues, approaches and possible solutions to the problem of how we create identities on the internet and, once created, how we keep them safe. Phishing, stalking, secure desktops, one-way hashes, World of Warcraft and the Department of Homeland Security will all come up over the next 48 hours. It&#8217;s pretty obvious nothing&#8217;s actually going to be solved in this room, but it&#8217;s an impressive collection of talent nonetheless. What does it have to do with the future of online games and virtual worlds? Quite possibly, everything.</p>
<p><em>Read <a href="http://www.escapistmagazine.com/articles/view/issues/issue_34/208-Anonymity-is-Not-Enough">the complete text</a> at The Escapist.</em></p>
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