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	<title>Mark Wallace at BoyReporter.com</title>
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	<link>http://www.boyreporter.com</link>
	<description>A (reverse) chronological archive of articles and other matter I&#039;ve produced over the years...</description>
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		<title>A Second Life For MTV</title>
		<link>http://www.boyreporter.com/2007/02/01/a-second-life-for-mtv/</link>
		<comments>http://www.boyreporter.com/2007/02/01/a-second-life-for-mtv/#comments</comments>
		<pubDate>Fri, 02 Feb 2007 00:44:38 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.boyreporter.com/?p=76</guid>
		<description><![CDATA[It used to be the last word in youth culture. Now MTV is more about reality shows than rock stars. Can a virtual world of 3-D avatars help the network get its groove back? Wired magazine, February 2007 Lounging by a bright blue pool, Kyndra and Cami, stars of MTVâ€™s hit reality show Laguna Beach: [...]]]></description>
			<content:encoded><![CDATA[<p><strong>It used to be the last word in youth culture. Now MTV is more about reality shows than rock stars. Can a virtual world of 3-D avatars help the network get its groove back? </strong><br />
<em>Wired magazine, February 2007</em><span id="more-76"></span></p>
<p>Lounging by a bright blue pool, Kyndra and Cami, stars of MTVâ€™s hit reality show Laguna Beach: The Real Orange County, chat with a bunch of other teenagers. Kyndraâ€™s white bikini shows off an artificially enhanced figure, while Camiâ€™s dark skin glows against an unnaturally bright blue sky. This is Laguna Beach, after a fashion, but it isnâ€™t the TV show. Itâ€™s a live appearance, a chance for the showâ€™s bitchiest characters to hang with some of the 2 million viewers who tune in to their breakups and hookups every Wednesday night. As the pool fills up with fans, someone asks why the girls are always so mean to fellow cast member Tessa. Kyndra shrugs: â€œWe just donâ€™t like her personally.â€ Cami canâ€™t be bothered to answer; sheâ€™s busy tongue wrestling with some hipster dude in sunglasses.</p>
<p>Kyndra and Cami are kind of fakeâ€”and not just in the catty teenage sense of the word. The two girls by the pool are computerized 3-D replicas of the cast members, who are using mouse and keyboard to navigate their avatars through a multiplayer online environment known as Virtual Laguna Beach. Anyone with a PC and a broadband connection can join them.</p>
<p>You want your MTV? These days, that means going virtual.</p>
<p><em>Read <a href="http://www.wired.com/wired/archive/15.02/mtv.html">the complete text</a> at Wired.</em></p>
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		<title>The Future of You</title>
		<link>http://www.boyreporter.com/2006/10/02/the-future-of-you/</link>
		<comments>http://www.boyreporter.com/2006/10/02/the-future-of-you/#comments</comments>
		<pubDate>Tue, 03 Oct 2006 00:37:13 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[identity]]></category>

		<guid isPermaLink="false">http://www.boyreporter.com/?p=70</guid>
		<description><![CDATA[Think the Net has changed your life? Wait until it becomes an immersive 3D environment&#8211;and it will. PC World, October 2, 2006 An online game is an odd place to have your reputation precede you. But that&#8217;s exactly what happened to me not long ago in the massively multiplayer universe of EVE Online. My character [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Think the Net has changed your life? Wait until it becomes an immersive 3D environment&#8211;and it will.</strong><br />
<em>PC World, October 2, 2006</em><span id="more-70"></span></p>
<p>An online game is an odd place to have your reputation precede you. But that&#8217;s exactly what happened to me not long ago in the massively multiplayer universe of EVE Online. My character there, a spaceship pilot named Walker Spaight, was minding his own business one day when I got a message from another player, who wanted to know if I was &#8220;the same Walker Spaight from Second Life,&#8221; another 3D online world.</p>
<p><em>Read <a href="http://www.pcworld.com/article/126861/the_future_of_you.html">the complete text</a> at PC World.</em></p>
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		<title>Mitch Kapor Talks Second Life Supremacy</title>
		<link>http://www.boyreporter.com/2006/08/21/mitch-kapor-talks-second-life-supremacy/</link>
		<comments>http://www.boyreporter.com/2006/08/21/mitch-kapor-talks-second-life-supremacy/#comments</comments>
		<pubDate>Tue, 22 Aug 2006 00:39:50 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.boyreporter.com/?p=73</guid>
		<description><![CDATA[The the creator of Lotus 1-2-3 talks about the disruptive technology that is Second Life. Gamasutra.com, August 21, 2006 The last 12 months have seen the virtual world of Second Life leap into the media spotlight, with a cover story in Business Week, a feature in Popular Science, and any number of other appearances in [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The the creator of Lotus 1-2-3 talks about the disruptive technology that is Second Life.</strong><br />
<em>Gamasutra.com, August 21, 2006</em><span id="more-73"></span></p>
<p>The last 12 months have seen the virtual world of Second Life leap into the media spotlight, with a cover story in Business Week, a feature in Popular Science, and any number of other appearances in magazines, newspapers, radio and television. But does the reality of this virtual reality live up to the hype?</p>
<p>To the skeptics, many of whom have seen 3D platforms like VRML come and go leaving nothing but virtual corpses in their wake, Second Life is little more than the latest passing fad. But for the 400-plus Second Life &#8220;residents&#8221; who showed up for the second annual Second Life Community Convention in San Francisco, their world is nothing less than a revolution in Internet technologies.</p>
<p>They and the world&#8217;s half million other users heard their viewpoint backed up at the convention by Mitch Kapor, who came on the technology scene at a time when it looked like the personal computer itself might never catch on.</p>
<p><em>Read <a href="http://www.gamasutra.com/php-bin/news_index.php?story=10348">the complete text</a> at Gamasutra.</em></p>
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		<title>My Second Life as a Muckraker</title>
		<link>http://www.boyreporter.com/2006/04/01/my-second-life-as-a-muckraker/</link>
		<comments>http://www.boyreporter.com/2006/04/01/my-second-life-as-a-muckraker/#comments</comments>
		<pubDate>Sat, 01 Apr 2006 20:43:55 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Odd]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.boyreporter.com/?p=87</guid>
		<description><![CDATA[Inside the tabloid that rocked the virtual world. Wired magazine, April 2006 It&#8217;s the middle of the night and I&#8217;m standing in an empty, starlit field in the virtual world of Second Life. In the distance is a low-polygon-count shopping mall. But at my feet, there&#8217;s only pixelated grassland &#8211; a simple green texture that [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Inside the tabloid that rocked the virtual world.</strong><br />
<em>Wired magazine, April 2006</em><span id="more-87"></span></p>
<p>It&#8217;s the middle of the night and I&#8217;m standing in an empty, starlit field in the virtual world of Second Life. In the distance is a low-polygon-count shopping mall. But at my feet, there&#8217;s only pixelated grassland &#8211; a simple green texture that repeats to the edges of the computer screen.</p>
<p>Just hours ago, a lavish mansion stood here. It was a custom job built for a player known as BallerMoMo King, whose blinged-out avatar carries a diamond-studded cane and is never without his posse of bodyguards and harem of &#8220;MoMo hos.&#8221; Baller is one of Second Life&#8217;s most notorious gangsters, famous for hiring talented residents to script weapons that can bounce an avatar across the gamespace and bombs that produce enough smoke and fire to occasionally crash a server. It seems Linden Lab, the company that runs Second Life, has had enough. The MoMo mansion &#8211; and Baller&#8217;s account &#8211; has been erased.</p>
<p><em>Read <a href="http://www.wired.com/wired/archive/14.04/second.html">the complete text</a> at Wired.</em></p>
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		<title>Anonymity is Not Enough</title>
		<link>http://www.boyreporter.com/2006/02/28/anonymity-is-not-enough/</link>
		<comments>http://www.boyreporter.com/2006/02/28/anonymity-is-not-enough/#comments</comments>
		<pubDate>Wed, 01 Mar 2006 00:27:55 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[identity]]></category>

		<guid isPermaLink="false">http://www.boyreporter.com/?p=62</guid>
		<description><![CDATA[How do we know who&#8217;s who on the Internet? And why it may be the most important question we face. The Escapist, February 28, 2006 Boston, the Harvard Faculty Club, a snowy morning in February. About 30 technologists, encryption experts, academics and corporate execs, plus a handful of journalists, sit facing each other around a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>How do we know who&#8217;s who on the Internet? And why it may be the most important question we face.</strong><br />
<em>The Escapist, February 28, 2006</em><span id="more-62"></span></p>
<p>Boston, the Harvard Faculty Club, a snowy morning in February. About 30 technologists, encryption experts, academics and corporate execs, plus a handful of journalists, sit facing each other around a long horseshoe arrangement of tables. The assembled luminaries include leading developers from IBM, Microsoft and Mozilla, not to mention former FCC commissioner Reed Hundt; Esther Dyson, the founding chair of ICANN; Marc Rotenburg, president of EPIC, the Electronic Privacy Information Center; and Doc Searls, editor of Linux Journal and an author of the Cluetrain Manifesto.</p>
<p>It&#8217;s cold outside, but the faculty club has laid out coffee and pastries for breakfast. It&#8217;s a good thing, too, since it&#8217;s going to be a long two days here, talking out the issues, approaches and possible solutions to the problem of how we create identities on the internet and, once created, how we keep them safe. Phishing, stalking, secure desktops, one-way hashes, World of Warcraft and the Department of Homeland Security will all come up over the next 48 hours. It&#8217;s pretty obvious nothing&#8217;s actually going to be solved in this room, but it&#8217;s an impressive collection of talent nonetheless. What does it have to do with the future of online games and virtual worlds? Quite possibly, everything.</p>
<p><em>Read <a href="http://www.escapistmagazine.com/articles/view/issues/issue_34/208-Anonymity-is-Not-Enough">the complete text</a> at The Escapist.</em></p>
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		<title>Trust Me</title>
		<link>http://www.boyreporter.com/2005/12/27/trust-me/</link>
		<comments>http://www.boyreporter.com/2005/12/27/trust-me/#comments</comments>
		<pubDate>Wed, 28 Dec 2005 00:32:00 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.boyreporter.com/?p=66</guid>
		<description><![CDATA[Why a virtual scam might be the most important technology story of 2005. The Escapist, December 27, 2005 As we all know by now (and the rest of the world is rapidly learning), the imaginary currencies that are earned, spent and traded in massively multiplayer online games and other virtual worlds are anything but virtual, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Why a virtual scam might be the most important technology story of 2005.</strong><br />
<em>The Escapist, December 27, 2005</em><span id="more-66"></span></p>
<p>As we all know by now (and the rest of the world is rapidly learning), the imaginary currencies that are earned, spent and traded in massively multiplayer online games and other virtual worlds are anything but virtual, themselves. While no government authority stands behind them to insure their value, a seal of approval isn&#8217;t needed for a currency to become &#8220;real.&#8221; A World of Warcraft gold piece is worth as much as you can get for it on the market &#8211; about $0.10 at the moment. The U.S. dollar derives its value in exactly the same way.</p>
<p><em>Read <a href="http://www.escapistmagazine.com/articles/view/issues/issue_25/154-Trust-Me">the complete text</a> at The Escapist.</em></p>
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		<title>A Virtual Holiday in the Virtual Sun</title>
		<link>http://www.boyreporter.com/2005/10/28/a-virtual-holiday-in-the-virtual-sun/</link>
		<comments>http://www.boyreporter.com/2005/10/28/a-virtual-holiday-in-the-virtual-sun/#comments</comments>
		<pubDate>Fri, 28 Oct 2005 18:46:42 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.boyreporter.com/?p=106</guid>
		<description><![CDATA[Vacation, work, and life in the virtual world. A look at the imaginary destinations visited by millions of people each year in places like Second Life. The New York Times, October 28, 2005 Imagine relaxing in a tiny private cove, on a lava beach near the mists of a waterfall. The sun is shining, a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Vacation, work, and life in the virtual world. A look at the imaginary destinations visited by millions of people each year in places like Second Life.</strong><br />
<em>The New York Times, October 28, 2005</em><span id="more-106"></span></p>
<p>Imagine relaxing in a tiny private cove, on a lava beach near the mists of a waterfall. The sun is shining, a tropical bird cries somewhere in the distance and the cares of the working world seem a million miles away.</p>
<p>It&#8217;s an idyllic vacation spot, but the best thing about it is that it takes less than five minutes to get there from anywhere in the world. In fact, you can reach it without ever leaving your home. That&#8217;s because it exists not in any physical location but in one of the many virtual worlds that millions of people now travel to every day with the help of nothing more than a decent computer graphics card and a broadband Internet connection.</p>
<p>Though most of these worlds take the form of multiplayer online games like World of Warcraft or Star Wars Galaxies, a few are simply open 3-D environments whose members can get away from it all in a place filled with colorful diversions and other cyberexplorers like themselves. Even in game worlds, many players log on not to slay orcs or blow up death stars but to spend time with friends, see the sights and take a small vacation without ever stepping foot outside their door.</p>
<p>More than 10 million people around the world travel to such imaginary destinations regularly. They get there via software that lets them guide their onscreen representatives, known as &#8220;avatars,&#8221; through places built entirely of pixels where they can interact with one another. Their destinations include virtual dance parties and nightclubs, auto races and yachting events, &#8220;Star Wars&#8221;-style cantinas, whimsical underwater jazz clubs and much more.</p>
<p><em>Read <a href="http://www.nytimes.com/2005/10/28/travel/escapes/28virtual.html">the complete text</a> at The New York Times.</em></p>
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		<title>The History of My Adventure</title>
		<link>http://www.boyreporter.com/2005/08/01/the-history-of-my-adventure/</link>
		<comments>http://www.boyreporter.com/2005/08/01/the-history-of-my-adventure/#comments</comments>
		<pubDate>Mon, 01 Aug 2005 18:47:29 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[personal history]]></category>

		<guid isPermaLink="false">http://www.boyreporter.com/?p=90</guid>
		<description><![CDATA[A post on a formative gaming experience, originally written for my now-defunct Walkerings blog. August 2005 When I was 12 years old and supposed to be studying for my Bar Mitzvah, I was instead spending lots and lots of my time staring at what was then called a &#8220;dumb terminal,&#8221; on the screen of which [...]]]></description>
			<content:encoded><![CDATA[<p><b>A post on a formative gaming experience, originally written for my now-defunct <i>Walkerings</i> blog.</b><br />
<i>August 2005</i><span id="more-90"></span></p>
<p>When I was 12 years old and supposed to be studying for my Bar Mitzvah, I was instead spending <i>lots and lots</i> of my time staring at what was then called a &#8220;dumb terminal,&#8221; on the screen of which scrolled hundreds of lines of text from the classic of all classic computer games, <a href="http://www.rickadams.org/adventure/a_history.html">Adventure</a>. It was 1978 or &#8217;79 and my father was taking his CompSci masters at the State University of New York at Albany. We had a big, aqua-colored CRT that lived on the dining room table, as I recall, and which, when you switched it on, would do exactly nothing. To liven it up, you had to dial the university&#8217;s PDP-11 computer (that is, turn the <i>dial</i> on the house phone), listen for the burr of the computer tone, then jam the handset into the pair of fat black rubber bushings that protruded from the brick-sized modem attached to the terminal.</p>
<p>Discovering that the static that came through our phone could bring the dead, tv-looking thing on our table to life was one of the most fascinating moments of my youth and young manhood. Sadly, that tone is almost gone from our world now, as dial-up disappears in favor of broadband connections (and rightly so). But even better was discovering what kind of life lay in wait on the other end of the line. My brother and I spent hours and hours playing Adventure, throwing axes at dwarves and scrawling dozens of pages of maps in an attempt to collect whatever treasures we could and somehow beat this game&#8211;though I don&#8217;t think the concept of beating a game even existed yet, as such. We had already discovered <a href="http://www.wizards.com/default.asp?x=dnd/welcome">Dungeons &amp; Dragons</a>, and we weren&#8217;t about to give that up. I think I was already on to the Silmarillion (yes, I was a nerdy boy), and somewhere there still exists the epic fantasy novel that I&#8217;d begun to pen (or pencil, rather), complete with Tolkienesque family trees and lots of &#8220;begats,&#8221; etc. But Adventure held my attention in a different way.</p>
<p>For the uninitiated out there (if there are any still), Adventure was a text-based adventure game in which you navigated the halls and chasms of a place called the Colossal Cave, in which lurked nasty dwarves and dragons, a towering beanstalk (well, towering once you&#8217;d figured out how to water it, anyway), frustrating mazes that had to be navigated in order to collect more batteries for your flashlight, and a great many other things. Your interaction with the game consisted entirely of command-line inputs at the level of &#8220;throw axe,&#8221; &#8220;take cage&#8221; (so you could carry the bird that would scare away the snake, I think it was), or just plain &#8220;N&#8221; if you wanted to go north.</p>
<p>The place must have had just the right challenge-reward ratio, because it was absolutely addictive. And while the code behind it was simple, it was not a trivial piece of software. There&#8217;s a great passage in Tracy Kidder&#8217;s fantastic book <a href="http://www.amazon.com/exec/obidos/tg/detail/-/0679602615/104-2388413-7838300?v=glance">The Soul of a New Machine</a> in which he describes how Adventure was used to test early minicomputers. If it could run Adventure without crashing, it was thought, it could run anything. How&#8217;s that for system requirements?</p>
<p>As far as I&#8217;m concerned, Adventure was the great-great-grandaddy of the virtual worlds and first-person shooters we all wander around in today. Though it was only short chunks of text scrolling up your screen, there was a &#8220;you are there&#8221; sense to it that many games still fail to capture. It was the state of the art. Take away today&#8217;s graphics and Adventure is actually a good bit more complex than many contemporary FPS games, as it took place in a non-linear, open world where what you killed stayed killed, for the most part, and what you carried from the Hall of the Mountain King and then dropped in the large room full of dirty rocks would still be there should you chance to return. It wasn&#8217;t multi-player, but it inspired the first multi-player adventure game, <a href="http://www.smartcomputing.com/editorial/dictionary/detail.asp?guid=&amp;searchtype=1&amp;DicID=18856&amp;RefType=Encyclopedia">Roy Trubshaw</a> and <a href="http://www.mud.co.uk/richard/home.htm">Richard Bartle</a>&#8216;s <a href="http://www.british-legends.com/">MUD1</a>.</p>
<p>As games go, it&#8217;s hard to overstate the importance of that moment. I&#8217;ll be interested to see how it&#8217;s treated in the <a href="http://www.getlamp.com/">documentary</a> about such text adventures that&#8217;s apparently going into production next year. [Grand Text Auto's <a href="http://grandtextauto.gatech.edu/2005/08/09/your-booty-now-contains-the-lamp/">link</a> to the documentary site was what inspired this post in the first place, though it's something I've been wanting to write for some time.]</p>
<p>But for me the fascination wasn&#8217;t just with the game. I don&#8217;t know how it happened, since I too should probably have been in class at the time, but I remember spending days with my father on the SUNY Albany campus, days that profoundly satisfied the geek in me (or helped shape and nurture it). My dad at the time was teaching a graduate course in programming, a course he was also taking from another instructor (thus his students were always a week behind those in the class where he was a student), and while he was in class I&#8217;d have the great privilege of being sent off with a pocket full of quarters to the game room, which at that time meant all the pinball I could handle&#8211;and I could handle a lot. (I don&#8217;t recall any video games there at the time.) On other days I&#8217;d sit in the rathskellar with my father and his friend Henry, which must be where I got the taste for smoky, smelly pubs and hanging out with people who knew how to make pipes out of nothing but a pear and an aluminum ashtray.</p>
<p>Of course, my dad and his friend couldn&#8217;t get high in the bar, so we&#8217;d skulk off to the tunnels that ran beneath the quad and after they&#8217;d consumed their consumables they&#8217;d show the kid a good time by trotting me around the steam pipes pretending to all be orcs or rangers or whatever we came up with. It was a good time. Best of all, though, was learning BASIC (instead of Hebrew) and getting to sit in the mainframe room in front of a teletype, one of those ancient keyboards that stood on its own legs like a little mech-dwarf demigod, fed by an endless scroll of rough brown pub-toilet-quality hand-towel paper, and punch a program into the machine itself on its big cylindrical keys. <a href="http://en.wikipedia.org/wiki/Hello_world_program">Hello, World!</a></p>
<p>That&#8217;s why even today when I fire up some World of Warcraft or ponder things like mods, maps or machinima, I still get the taste in my mouth of that time. I think it was my first experience of something &#8220;important,&#8221; something that was clearly going to change the world, even if I had no thought at the time of how that might happen. Here was something <i>big</i>, bigger than school and sports and whatever synagogue I never showed up at for my rite of passage into manhood, and we were involved. My father was part of this thing that was happening, this thing that was cooler than men walking on the moon because it was right there in front of you <i>and you could do it too</i>.</p>
<p>And I was doing it, and it was more than just pushing buttons. My own little 12-year-old&#8217;s text-based programming adventures didn&#8217;t come anywhere near what was happening in Adventure, but that wasn&#8217;t the point. The point was that what was coming back to me in little green letters or smudged black ink was something I had brought into being, my contribution to the world. For me, listening to the static song of the modem carrier signal or sitting in front of that clunky, clacketing teletype meant that I was charged, for however many minutes I could get, with the responsibility of creating something cool. And there&#8217;s no better drug for a pre-teen geek than that, no more solemn burden to shoulder. I never did make it to my Bar Mitzvah. But I&#8217;m pretty sure I learned some of the same lessons, thanks to dad and DEC and the big machines that did turn out to spark a revolution after all.</p>
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		<title>Notes on Halo</title>
		<link>http://www.boyreporter.com/2005/04/03/notes-on-halo/</link>
		<comments>http://www.boyreporter.com/2005/04/03/notes-on-halo/#comments</comments>
		<pubDate>Mon, 04 Apr 2005 03:49:09 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.boyreporter.com/?p=95</guid>
		<description><![CDATA[A short piece on gonzo gamers of the &#8220;New Games Journalism,&#8221; for the Sunday arts section of The New York Times. Read the published version here. The New York Times, April 3, 2005 Most reviews of computer games cover only the bells and whistles: how quick was the action, how cool the villains, how original [...]]]></description>
			<content:encoded><![CDATA[<p><b>A short piece on gonzo gamers of the &#8220;New Games Journalism,&#8221; for the Sunday arts section of <i>The New York Times</i>. Read the published version <a href="http://www.nytimes.com/2005/04/03/arts/03wall.html">here</a>.</b><br />
<i>The New York Times, April 3, 2005</i><span id="more-95"></span> </p>
<p>Most reviews of computer games cover only the bells and whistles: how quick was the action, how cool the villains, how original the story line. Over the last year, however, a handful of gaming writers have been bringing a more personal touch to their work, using a narrative, experiential approach that acknowledges the effect of the game on the player. Their young genre even has a name: New Games Journalism, after the New Journalism of the 1960&#8242;s and 70&#8242;s.</p>
<p>The seminal tract was an article by the 33-year-old Ian Shanahan, using his screen name, Always Black, in the February 2004 issue of the British magazine PC Gamer (which has been the house organ of New Games Journalism). &#8220;<a href="http://www.alwaysblack.com/?p=10">Bow, Nigger</a>,&#8221; described the mechanics of the online game &#8220;Jedi Knight II: Jedi Outcast&#8221; (pictured at right), and also recounted how the epithet of the title, typed by an opponent many miles away, altered the course and meaning of a simple light-saber duel. That article inspired Kieron Gillen of Bristol, England, to write &#8211; after a long night at the pub with a few game-scribe friends &#8211; <a href="http://www.alwaysblack.com/blackbox/ngj.html">a blog post that has become known as the manifesto of New Games Journalism</a>. While the genre takes games as its subject, Mr. Gillen wrote, &#8220;what it&#8217;s really talking about is the human condition.&#8221;</p>
<p>It manages to do that quite well. &#8220;<a href="http://www.alwaysblack.com/blackbox/possessingbarbie.html">Possessing Barbie</a>,&#8221; also by Mr. Shanahan, describes a sexually charged encounter in the virtual world known as There, in which the author grapples with questions of virtual transgression and desire &#8211; and how they might affect his relationship with this real-life girlfriend, who&#8217;s on her way up with the afternoon tea.</p>
<p>According to Mr. Gillen, 29, who has been a games journalist since he was 19, articles by writers like Mr. Shanahan, <a href="http://www.big-robot.com/">Jim Rossignol</a> and Tom Chick (who writes for <a href="http://quartertothree.com">QuarterToThree.com</a> and is one of the field&#8217;s rare American practitioners), reflect how people experience games more accurately than the &#8220;previews&#8221; that are the meat and potatoes of the gaming press. &#8220;If you&#8217;re telling your friends about getting blown away in a game, you don&#8217;t say, &#8216;My character died.&#8217; You say, &#8216;I died,&#8217; &#8221; he said. &#8220;That&#8217;s the weird magic of games. You do feel involved in something that&#8217;s actually happening to you.&#8221;</p>
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		<title>Ramadan Revelry: Holy Fasting Days and Wild Mall Nights</title>
		<link>http://www.boyreporter.com/2004/02/01/ramadan-revelry-holy-fasting-days-and-wild-mall-nights/</link>
		<comments>http://www.boyreporter.com/2004/02/01/ramadan-revelry-holy-fasting-days-and-wild-mall-nights/#comments</comments>
		<pubDate>Sun, 01 Feb 2004 18:16:02 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Bahrain]]></category>

		<guid isPermaLink="false">http://www.boyreporter.com/?p=82</guid>
		<description><![CDATA[Snacking Before Sundown Prohibited By Prophet But Nighttime Noshing OK IS KOSHER, SAYS KORAN Banks, Souqs, Mosques &#38; Malls Make a Medley of Old &#38; New In the Modern Muslim World Philadelphia Independent, front page, Late Winter 2004 MANAMA, Bahrain &#8212; It&#8217;s the height of the holiday season and I&#8217;m hiding in the men&#8217;s room [...]]]></description>
			<content:encoded><![CDATA[<p><strong><em>Snacking Before Sundown Prohibited By Prophet But Nighttime Noshing OK</em><br />
IS KOSHER, SAYS KORAN<br />
<em>Banks, Souqs, Mosques &amp; Malls Make a Medley of Old &amp; New In the Modern Muslim World</em></strong><em></em><br />
<!-- leave out byline if byline in standfirst, but add extra BR after hed --> <em><a href="http://www.philadelphiaindependent.net/">Philadelphia Independent</a>, front page, Late Winter 2004</em><span id="more-82"></span></p>
<p>MANAMA, Bahrain &#8212; It&#8217;s the height of the holiday season and I&#8217;m hiding in the men&#8217;s room in the executive suite of a big steel-and-glass bank building, scarfing a Snickers bar and stealing sips of bottled water while no one&#8217;s looking because I don&#8217;t want to offend anyone. The problem is, it&#8217;s Ramadan and I&#8217;m in Manama, the capital city of the island nation of Bahrain off the Saudi Arabian coast south of Kuwait, and by religious bent and in some cases by law the secretaries and executives I encounter in the day-long series of meetings I&#8217;ve been stuck in for two and a half weeks aren&#8217;t able to offer me coffee or even a glass of water. Everyone is fasting from sun-up to sun-down, suffering the ever more gnawing stomach burn and squirm of uncomfortability that comes from not eating or drinking all day.</p>
<p>So I&#8217;m locked in a men&#8217;s room huffing chocolate. It seems outlandish, but really it&#8217;s a mild inconvenience, given the good fortune of finding myself on a magazine assignment in Bahrain. Although it&#8217;s Ramadan everywhere else, at least I can get room service whenever I get back to my hotel.</p>
<p>While the Muslim holy month of Ramadan is more like Easter than Christmas (or maybe more like Lent), it shares some characteristics with both Christian and Jewish holidays. (All three religions are based on the same text, after all.) At the end of the month there&#8217;s a great three-day party, called Eid Al-Fitr, when everyone dresses their houses in fairy lights, goes visiting and sits through an endless string of dinners with the relatives.</p>
<p>During Ramadan itself, as during Hanukkah, it&#8217;s sunset that determines when the fun begins. Only instead of lighting candles and giving out gelt, Muslims make the infinitely wiser move of gorging themselves on as much food as possible, keeping almost Spanish hours, and doing as little as possible during the day before closing up shop around 2 p.m. to head home and wait for the sun to set and the food fest to begin again. The restaurants are closed all day, and it&#8217;s illegal for even Westerners like myself to eat, drink or smoke outside.</p>
<p>Far be it from me, a non-denominational American in a Muslim nation at a time of unprecedented tension, another bombing next door in Saudi Arabia, and scary-sounding security warnings â€“ stuff like &#8220;avoid places where Westerners might congregate&#8221; â€“ far be it from me to step on my hosts&#8217; highly inconvenient religious practices by inconsiderately indulging my hunger pangs in public. Hence the clandestine chocolate bar.</p>
<p>When I get a call from Moniem, an enthusiastic young stockbroker I&#8217;ve met at a Ramadan supper given by the stock exchange (their Christmas party, more or less), I&#8217;m ambivalent about going out. But it&#8217;s only in New York that I&#8217;ve ever been actually assaulted, and hey, how many times am I going to be in Manama on a Saturday night? So at 9:30 I meet him in the lobby of my hotel and we pile into his cousin Najeeb&#8217;s Suzuki Vitara and head downtown for what sounds to me like a gallery opening. &#8220;We can go see some paintings,&#8221; Najeeb, a back-office accountant, tells me. And all I can think is how fitting it is, somehow, that I should find Manhattan culture being imitated so far from New York.</p>
<p>It takes about two minutes to drive to downtown Manama from my hotel. It takes about two minutes to drive pretty much anywhere in Bahrain, an island about thirty miles long and only ten across. Most of the country&#8217;s 750,000 citizens live in Manama, at the northeast tip, but a few towns are sprinkled further down the dusty island, as are a U.S. naval base, a lushly irrigated golf course, and, weirdly, the Middle East&#8217;s first Formula 1 racing circuit.</p>
<p>The city itself is a mix of Financial District Modern and two- and three-story Colonial Stucco buildings of the kind found from Manila to Mozambique. Aspiring boulevards emanate from honking traffic circles only to bog down in one-lane back streets that wind around mosques, souqs, tea shops and grill restaurants. It&#8217;s a mellow city with a happening nightlife (this is where the Saudis come to cut loose, after all), but even during Ramadan there&#8217;s the impression that business is getting done.</p>
<p>Tonight the streets are alive. It&#8217;s only a few blocks from our parking spot behind the stock exchange building to the warren of narrow alleys that constitutes the old souq, but we walk them in the company of dozens of other Arabs all headed in the same direction. I lope along behind Najeeb from square to square, followed by Moniem and a melismatic soundtrack of Arabic music. It&#8217;s as crowded as an American subway at rush hour and I have to dip my shoulder between passers-by to keep up. I am the only white guy in sight, but no one seems to notice.</p>
<p>We stop on a corner where a man is serving something Tang-like in little plastic cups, but when I try to pay the cousins laugh at me. The crowd is lighter here, but they are still coming and going in all directions as if headed to a rock concert maybe, stopping to greet each other in the street or not stopping but just smiling and waving as they go past. At the end of the street I can see a building that&#8217;s somehow grand and squat at the same time, its soaring face a brilliant aquamarine festooned with tall ornate Arabic writing in white and gold. Most of the people passing by are either women in black abaya or men in white dish-dasha, the heel-length robe that is the standard men&#8217;s uniform in the Arab Gulf (though both Moniem and Najeeb wear American-style clothes). A couple of girls go by in the long robes and headscarves that leave only their faces revealed. Najeeb stares after them hungrily and asks me if I think they look nice.</p>
<p>Moniem is otherwise occupied. &#8220;Not so many paintings,&#8221; he tells me, looking disappointed, and it takes me a moment to realize he&#8217;s referring not to art in a gallery but to paintings like the one on the banner being carried toward us by two young men, of a bearded Muslim preacher or prophet or maybe even an ayatollah. &#8220;Maybe we see some music,&#8221; Moniem says. And as if on cue, a little cart like a laundromat wagon comes trundling around the corner with a loudspeaker teetering on a pole sticking out of it, powered by a car battery and tended by two young men in black slacks and black button-down shirts, broadcasting the words of the bearded, black-robed man who leads them. A phalanx of clarinetists, also in black, follows along, joined here and there by a trumpet or two, all tootling the same dirge-like Arabic melody, and between them and the imam&#8217;s sermon â€“ it&#8217;s enough to drown out all the other noise on the street and focus my attention completely on the scene.</p>
<p>The musicians march four abreast but the street is only eight or ten feet wide, and Najeeb&#8217;s would-be girlfriends scamper down a side alley to get out of the way. Everyone else stands to one side or another and as the marchers go past, I suddenly find myself pressed into a doorway, transfixed by the musicians&#8217; clamor and then by the long double column of men who follow behind them. They come in a slow, leg-swinging pantomime of a march, all dressed in black (some in what could pass for business attire, some in jeans and AC/DC tour shirts), and all in their 20s and 30s and 40s, neither too young nor too old, the same solemn expression on each man&#8217;s face. Each one carries a short bundle of chains fixed to a wooden handle, and as he rotates his torso through each step, he throws one arm over the opposite shoulder to deliver himself a ceremonial blow.</p>
<p>Once I get the hang of Moniem&#8217;s English, I understand that we&#8217;re out on the night of the Muslim year that commemorates the martyrdom of Imam Ali, who founded the Shiite sect of Islam in the Seventh century and who is apparently buried in Iraq&#8217;s holy city, Najaf. The men performing the ceremonial self-flagellation known as latmiyaat are expressing the sect&#8217;s 1,350-year-old grief â€“ much as Christians commemorate Christ&#8217;s death and resurrection at Easter (or did, until the vapid bunnies and painted eggs got the better of them).</p>
<p>The streets of Manama are a million miles away from Manhattan and art galleries and insipid wine-guzzling scenesters â€“ though even crowded into the doorway with a strange religious procession swirling through the night streets in front of me, I can&#8217;t help feeling momentarily like a five o&#8217;clock-shadowed Brad Pitt in the second act of a multi-million-dollar filmed-on-location epic of love, loss and bad line readings. When the procession passes, my co-stars and I wander on through the rough hodge-podge of three- and four-story whitewashed buildings. Thin short alleys let onto small rectangles of open space where kids run around and kick balls while the adults chat like friendly neighbors on the sidelines of a Fourth of July parade. Where five streets meet and somehow form a square, more than a hundred women dressed in black are seated on the ground, listening to the story of Imam Ali&#8217;s life. A more vitriolic sermon emerges from a mosque that appears suddenly, recessed between two buildings across the street from a row of storefronts. Amid the rapid-fire Arabic, one semi-familiar word surfaces from time to time: Amreeka. America. The security warnings return to my mind, but in this crowd I somehow feel more safe than threatened. This is not a place where Westerners might congregate, after all. &#8220;Don&#8217;t worry,&#8221; Moniem tells me. &#8220;It is George Bush they do not like, not you.&#8221;</p>
<p>Without my noticing, we&#8217;ve wandered back toward the car. The crowds have thinned out a bit, the procession has broken up. The breeze coming off the Manama waterfront, a block away, is downright cool. &#8220;What do you want to do now?&#8221; Moniem asks me. I hardly have an answer. Najeeb breaks in: &#8220;Let&#8217;s go to the mall.&#8221;</p>
<p>Seef Mall, about a mile away, strikes me as â€“ well, it&#8217;s a mall. A vast multi-level indoor air-conditioned mall as up-to-date as any in America, filled with name brands, screaming children and teenage girls â€“ much to Najeeb&#8217;s distraction. At the Dairy Queen I have a falafel-burger and marvel at how far down the fast-food chain Bahrain reaches: there&#8217;s DQ and Burger King, but there&#8217;s also Cinnabon, Bennigan&#8217;s, Ponderosa Steakhouse, and even, weirdly, a Seattle&#8217;s Best Coffee. I&#8217;m a bit shell-shocked by the transition from centuries-old ceremony to 21st century commerce, but it&#8217;s soon clear we&#8217;re here mostly for Najeeb&#8217;s benefit. He ducks into a cosmetics store to flirt with the girl at the register. He has a &#8220;girlfriend,&#8221; whom he&#8217;ll most likely marry, he tells me, but she&#8217;s still a teenager and he sees her only about a half dozen times a year. He prefers the idea of love American-style. Despite his frustration, the impression I have is that he gets to try his hand at it often enough.</p>
<p>It&#8217;s getting late. The cousins suggest we take in a movie at the mall&#8217;s 16-plex. &#8220;Johnny Depp,&#8221; Najeeb nods approvingly at a Pirates of the Caribbean poster. But the last thing I want to do in Bahrain is sit through an American movie.</p>
<p>Not that an American movie is at all out of place here. The Gulf has its share of American restaurants, American products, American attitudes and ambition (while I am in Bahrain, Najeeb is head-hunted away to a new job after only two days at his old one) and American institutions like the mall, the gigaplex movie theater and the AC/DC t-shirt. Perhaps that&#8217;s part of the problem, but not everyone sees it that way.</p>
<p>On the ride back to my hotel, Backstreet Boys blaring from the Vitara&#8217;s speakers, I thank the cousins for showing me a slice of Islam I probably never would have found on my own. This sparks a discussion of &#8220;living the Muslim way,&#8221; which Moniem and Najeeb describe as a life in harmony with one&#8217;s fellows â€“ something they find lacking in the Arab world. &#8220;Here is violence, discrimination, bad feeling between Shia and Sunni,&#8221; Najeeb says. Moniem agrees.</p>
<p>&#8220;Here we are not living the Muslim way,&#8221; Najeeb tells me. &#8220;Only in America do you find people living like true Muslims.&#8221;</p>
<p><em>-30-</em></p>
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